What I am building right now:
- A hex map generator that uses terrain transition algorithms to create realistic wilderness.
- Campaign tracking systems that visualise party progression and changes to the state of the world.
- Random generators for everything from tavern menus to political intrigue networks.
Philosophy:
I believe that good game design teaches you how to build better software, and good software teaches you how to design better games. I thrive at the intersection of the technical and the creative, whether that's optimising a data pipeline or crafting a plot twist that actually makes players gasp.
