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Now

What I am building right now:

- A hex map generator that uses terrain transition algorithms to create realistic wilderness.

- Campaign tracking systems that visualise party progression and changes to the state of the world.

- Random generators for everything from tavern menus to political intrigue networks.

Philosophy:

I believe that good game design teaches you how to build better software, and good software teaches you how to design better games. I thrive at the intersection of the technical and the creative, whether that's optimising a data pipeline or crafting a plot twist that actually makes players gasp.